Interview with Lead Programmer for TFU Wii

TheAgeBlog recently had the chance to have an interview with the lead programmer at Krome Studios for the Wii version of The Force Unleashed, Trevor Powell. You can read the whole interview here. Below is an excerpt.

What was Krome’s brief when first given the project by LucasArts?

Just as a background, I previously worked for Melbourne House. When Krome acquired Melbourne House, which was around 18 months ago, they were already working on The Force Unleashed both at the Brisbane and Adelaide studios. When we joined, they said ‘Hey, this is a great opportunity to expand what we are doing’. So in addition to helping out with general development on the game, we took responsibility for the Wii platform.

The initial brief was that LucasArts wanted to make a game about Force powers, exploring Force powers in a way that hadn’t been done before and to a level that hadn’t been done before. When we started developing on the Wii, we thought there would be an expectation here. The fans are going to want with the Wii controller to use that as a lightsaber. So we spent a lot of time focusing on that. We didn’t want it to feel like it was sort of tacked on. We spent a lot of time working on just the recognition, on making it feel responsive. Personally, I think it’s the best gesture recognition we’ve seen on the Wii yet.

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